Ranged Hollow Crash
falconfruitpunch1 opened this issue ยท 2 comments
Attempting to attack ranged hollows in combat mode has usually crashed my game the moment I click on one. There has been one exception to this pattern, the cause I was unable to determine. Here's the crash log from one instance where I was able to get a few hits in on a crossbow Soldier of Lordran before the crash:
crash-2023-03-17_22.46.15-client.txt
Everytime the player attacks there is a check whether it can backstab the currently attacked entity. For some reason this check even happens when attacking a projectile like an arrow. I can simply circumvent this problem by making sure that the entity is not a projectile when making the backstab check.
Thanks for making me aware of this problem.
The next minor version will be out as soon as I am finished with adding the option to add custom movesets and animations through datapacks.