[Double Feature Request] - Config for Spawn Control & Option for Wolf Skeleton to Burn in Sun
Yourname942 opened this issue ยท 7 comments
๐ Feature Request
๐ Description
-
A config to configure spawning for each mob
- min group size
- max group size
- spawn weight
- whitelisted/blacklisted biomes (this where you can prevent them from spawning too)
example:
#Add biome types that the Illusioner can spawn in. #Put a "!" before the type to prevent spawning in that biome type. #Leave this blank if you don't want them to spawn at all. illusionerBiomeTypes = ["SNOWY", "MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
- whitelisted/blacklisted dimensions
-
An option in the config to have skeleton wolves burn up in the sun
- for several reasons:
a) FATAL ISSUE:
- they gradually fill up the hostile mob cap as they don't die naturally in the sun,
which prevents any hostile mobs from spawning
b) some players may want this option, some players may not want the option, but it
gives them the choice.
- for several reasons:
โ Anything else you would like to add? Comments? Info?
You're awesome!
Minecraft 1.16.4
Forge 35.1.29
Created #30 for second thing
For first thing I'm not really good with clothconfig but I'll try; if not i'll definitely lower some mob caps, especially the passive ones albeit only a bit because a point of the mod is to still enrich the world.
I'll try to get this in the next update
It would also help if you suggested some spawn "tiers" (common, uncommon, rare) and which mobs go in which
For first thing I'm not really good with clothconfig but I'll try; if not i'll definitely lower some mob caps, especially the passive ones albeit only a bit because a point of the mod is to still enrich the world.
I would absolutely love to be able to configure which mobs and features are enabled in the mod as well, similar to Quark's config. I think it would be especially useful to modpack developers.