Is this a SkillTree issue?
Beanius opened this issue ยท 6 comments
Died in my game then the game crashed, tried to log back in and my console spammed:
[15:24:43] [Server thread/WARN] [FML]: * Receiver EntityPlayerMP['Beanius'/26542, l='Biome Bundle', x=-295.36, y=151.95, z=-308.64] is Dead!
[15:24:43] [Server thread/WARN] [FML]: * at zdoctor.skilltree.api.SkillTreeApi.syncSkills(SkillTreeApi.java:178)
[15:24:43] [Server thread/WARN] [FML]: * at zdoctor.skilltree.skills.CapabilitySkillHandler.playerTracking(CapabilitySkillHandler.java:114)
[15:24:43] [Server thread/WARN] [FML]: * at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_1577_CapabilitySkillHandler_playerTracking_StartTracking.invoke(.dynamic)
[15:24:43] [Server thread/WARN] [FML]: * at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
[15:24:43] [Server thread/WARN] [FML]: * at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
[15:24:43] [Server thread/WARN] [FML]: * at net.minecraftforge.event.ForgeEventFactory.onStartEntityTracking(ForgeEventFactory.java:367)...
[15:24:43] [Server thread/WARN] [FML]: ****************************************
while nothing else happened
Hmm. Not sure. Can you send the full log? Did anything bad happen like lost skills?
I'm just going to go ahead and add some checks to make sure that targets aren't dead along with add some null checks in my code. I'll leave this open until I can take a look at the whole log.
Yeah, I made some quick changes, but then I realized that I was working on an update that was incompatible. I had to pull the update and finish my changes first. Waiting on a few things before doing that.