Minecraft Transit Railway (Automated trains, planes, and more!)

Minecraft Transit Railway (Automated trains, planes, and more!)

2M Downloads

Decoration Object Migration Issues

jonafanho opened this issue · 0 comments

commented

Ticket Information

  • Ticket Reference: E9BM4G
  • Type: mtr_bug
  • Version: mtr_4x
  • Minecraft Version: 1.20.1
  • Mod Loader: fabric
  • Created by: woifeh

Issue Description

undefined

Message History

MTRbot#9802 (2025-06-07T11:07:43.200Z):

MTRbot#9802 (2025-06-07T11:07:43.679Z):
<@&1379105252619321444>

MTRbot#9802 (2025-06-07T11:07:44.259Z):
<@796390639901212692> Welcome to your ticket!

MTRbot#9802 (2025-06-07T11:07:49.436Z):
Please attach the following:

  • Game logs (.minecraft/logs/latest.log)
  • Crash reports (found in the .minecraft/crash-reports folder)
  • A screenshot of your mod folder (with the version numbers visible)
  • Other relevant Screenshots
  • Videos
    Failure to provide sufficient information will result in this ticket being closed.

当发布有关错误或报告游戏崩溃的资讯时,请附上以下内容:

  • 游戏日志(.minecraft/logs/latest.log
  • 崩溃报告(位于 .minecraft/crash-reports 文件夹)
  • 您的 mods 资料夹的萤幕截图(必须显示每个模组的版本号码)。
  • 屏幕截图
  • 视频
    如果未能提供足够的信息,将导致此票被关闭。

woifeh (2025-06-07T11:29:17.549Z):
Thanks for fixing some of the errors with decoration objects and rail models when migrating to MTR 4, however there are still two issues remaining in prerelease2:

  1. Decoration object rotations have the wrong sign for Y and Z axes, the X-axis is however correct. So when something for example was rotated 45° to the left with NTE, it's now rotated 45° to the right because MTR4 seems to rotate in the other direction. Both versions show a rotation of -45°. Same with Z-axis, value is the same but rotation is in the different direction. So the values have to be multiplied by -1 when the mod is migrating them. Example can be seen in the first four screenshots (Give way sign). First two screenshots are MTR 3 with NTE, the others MTR4.
    The translations have no issues btw.

  2. The "Flip" status of the rail models is not carried over. Both NTE and MTR4 have the possibility to flip the rail model to make it appear as if it was built in the other direction. This property is lost when migrating though. See the last two screenshots, the guardrail is a custom rail model and one of the sections is flipped in MTR3 because I built them in a chaotic way. In MTR4, it then appears wrong and has to be flipped again.

woifeh (2025-06-07T11:30:33.678Z):

MTRbot#9802 (2025-06-07T12:37:00.483Z):

MTRbot#9802 (2025-06-08T11:19:36.837Z):