
Add a new train scheduling way based on the pricise MineCraft time
Tzhu14 opened this issue ยท 2 comments
Suggestion Type
Train simulation mechanics
Suggestion
My suggestion is to add a new train scheduling way that can let the player able to make the trains depart at certain MineCraft times. For example, 6:38 just after the sunrise or 18:52 during the sunset.
The existing way of scheduling based on the MineCraft time can only let the player to control the frequency of the train, and the precise departure time of the trains are unknown when the scheduling is created. In addition, the lowest frequency available in this way is roughly 2 minutes a train, relatively too high comparing to the real life. Meanwhile, some long railways may prefer the scheduling scheme similar to the China Railway which let the trains have precise schedules. The current way of real time scheduling is good, but it has problems when the player pauses or exits the game and re-enter it a while later. For example, when the player sets the schedule as 0:00:00+96*0:15:00, he attends to let the train departs every 15 minutes. However, if the player pauses the game for 5 minutes, the locations of the trains will remain unchanged when he re-enters the game. After his re-entering, new trains will depart according to the schedule regardless of the location of other trains, so the interval between the newly-departed train and the former train will be 10 minutes instead of 15.
I suggest to combine the two existing scheduling way: let the payler set the departure time just like the real time scheduling in MineCraft time. It will let the player to control the department of the trains precisely (and in lower frequency that is more similar to the real life) while avoiding the problems that pausing or leaving the game causes.
Assets
No response
Implementation Details and References
No response
the locations of the trains will remain unchanged when he re-enters the game
should no longer be the case since 4.0.0
the locations of the trains will remain unchanged when he re-enters the game
should no longer be the case since 4.0.0
Thank you for pointing out that new feature in version 4.0.0. I didn't notice that before because I have just upgraded to 4.0.0 and I will try that. Do you mean, if I pause the game (or even exit the game) for 5 minutes (as an example), the trains will have gone ahead when I go back to the game just like I'm in the game for the 5 minutes?