Minecraft Transit Railway (Automated trains, planes, and more!)

Minecraft Transit Railway (Automated trains, planes, and more!)

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Please add a free-angle rail node! More angles of the lines are in need!

Spray-C opened this issue · 4 comments

commented

Situation

Dear jonafanho, I'm a leader of a Minecraft-Group in China and my group is now working on a project of building real 1:1 ShangHai Metro in the Minecraft world. I chosed to use MTR mod because of it's great automatic system and wonderful functions.
However, the metro lines in the real world has variety of angles. For example, the node in MTR only provided 0°,30°,45°, and when it comes to a real railway line which is about 15°, my team has to use 30° nodes and 0° nodes to simulate the real direction.
image
image

That is to say, we have to create a "sin" shape instead of a "straight line", because the angle is not exactly 0 or 30.
And so it looks like a worm..[cry]
It will be more visual on the map like this :
image

Solution & Suggestion

We strongly wish that MTR could develope a free-angle node, which allows us to creat a straight line between any nodes, just like the direction in the real life.
(Considering the Shielding doors we made the station vertical, and trains should turn to the real line after it leaves)
20220407150227
image
image

Also there will be many different angles in the future, like these :
image
Some of them are about 10°, and using 0 and 30 to simulate will not work very well.
So I strongly think that free-angle nodes and more complex route calculating should be developed.

Something I want to say to U and your group (perhaps)

I really respect you and all mod makers, and I know starting such a huge project is pretty complex. My group are now having a discussion on wether changing the mod into RTM (Real Train Mod) or RC mod for our huge project. In my opinion, RTM is the most wonderfull one between the three, not only because of it's automatic system, but also that it's stable. RTM is really close to "the one" that exactly fit this project. I thought for some days and I think that a free-angle node will also make it more convenient for other players, and that may be an ok suggestion. So I wrote this issue.
Finally I'd really like to thank you (and your group) for developing MTR. I've seen the early versions too and I'd like to say that you've done a great job.

commented

Oh a pic was forgotten.
This shows a train turning to it's exact route after it comes out of the stasion.
image

commented

Hello, sorry for the long wait. Yeah it has been asked for more angles being used for the rail nodes, and thank you again for supporting and picking Jon's MTR Mod for your project. The mod is currently going under constant development, and you may visit our Discord or Kaiheila for previews (Information is found on Curse Forge), these previews are more updated than the ones found on Curse Forge. Thank you again and feel free to ask us for any assistance when it comes to the features or even suggestions to the mod.

commented

Hello, sorry for the long wait. Yeah it has been asked for more angles being used for the rail nodes, and thank you again for supporting and picking Jon's MTR Mod for your project. The mod is currently going under constant development, and you may visit our Discord or Kaiheila for previews (Information is found on Curse Forge), these previews are more updated than the ones found on Curse Forge. Thank you again and feel free to ask us for any assistance when it comes to the features or even suggestions to the mod.

Thanks a lot for the reply! I'm now in the Discord community and I just saw the wonderful latest 3.0.0 version. By the way, I didn't find issues discussing about free-angel node in the suggestion list or voting messages announced by MTRbot. So may I send this github issue in Discord using "/suggest" again?

commented

Hello @Spray-C , I was wondering what software you had used to get that map image into the game. I am working on a project myself and this would be very useful.