Texture error when using shader
NXKSP233 opened this issue ยท 1 comments
Before reporting, I have confirmed that
- This bug does not appear to be reported on GitHub Issues before.
- This bug still exists in the latest version of the Minecraft Transit Railway mod.
- I have tested this in the official version of Minecraft Transit Railway, not a modified, custom, or unofficial build.
Describe the Bug
When using a shader with Integrated PBR+ settings, train lights and some signboard textures will display incorrectly.
Selecting other types of RP support will not have this problem.
Tested in both version 4.0.0 and 3.2.2
Reproduction Steps
1.Install MTR (3.x.x or 4.x.x)
2.Enable Shader with Integrated PBR Setting on
In-game Log and Crash Report
N/A
Mod Loader
Forge
Minecraft Version
1.20.1
Minecraft Transit Railway Version
3.2.2
Operating System
Windows 11
List of Mods or Modpack You Were Using
Architectury API
Embeddium
Oculus
Minecraft Transit Railway
Shader: ComplementaryUnbound_r5.2.2
Extra Information
Cause by RP texture setting