Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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Helicopters are less maneuverable

gyrohero opened this issue ยท 2 comments

commented

I'm back!

While working on making sure my pack is up to "IV_v20.0" snuff, I noticed the helicopter physics had changed. You can no longer pitch/roll past the defined max elevator/aileron values, and that the helicopter automatically trims back to level when no control inputs are made. After a little digging, it looks like the changes came in this commit:
b8dbf80#diff-6cf8a910457e6b5b6bcb20f0b58fdd06baeb6fb1b35b387c5cbaaa76636de9ec

I understand the intent with this was most likely to make helicopters easier to fly, but I think it compromises both realism and maneuverability. By default, the attitude of the helicopter should remain steady unless control inputs are made.

A potential compromise here could be an "auto-level" mode that either works similarly to the current auto-pilot mode (which could be renamed "auto-hover" for helicopters), or it could be a config option like "simpleHelicopters" or something.

If you're good with it and pending your input on the best way to proceed, I may work on this myself.

commented

Went ahead and added a client-side config for this. When a user is controlling a heli, it's rotor mode will get set to whatever their config is set to.

commented

Implemented in V20.4.0.