Bullet collision sounds play at the player, not at the point where the bullet was hit.
dldev32 opened this issue ยท 1 comments
dldev32 commented
For example here parameters:
DonBruce64 commented
Tested and confirmed this does not happen unless the bullet hits something by the player. Sounds are tied to the entity that creates them, and if that entity is a bullet, then that bullet is the source of the sound, not the player.