Bugs with rotations.
dldev32 opened this issue ยท 2 comments
- The camera from 1st and 3rd person, as well as the camera from MTS are out of sync;
- Muzzle position and gun animation are out of sync;
- The rotation speed of several guns is different for the controller, although they have the same speed in the config;
- The pitch angle of one gun adds angle to the other if it is selected when the gun has reached its maximum angle.
https://youtu.be/htiTxxaYj7M
- Define: out of synch.
- Show video please, with F3+B bounding boxes turned on.
- Can you give me exact gun configutations?
- The issue in that video is that your MG is being allowed to rotate on its mount and change firing angle. For coaxial guns, you need to not define a min/max yaw on the part slot as that will result in them rotating when selected. If you have min/max yaw on the gun's JSON, remove it, as that will cause issues with the rotation code.