Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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movementAnimations do not account for rotations on the vehicle

DrprofLuigi opened this issue ยท 3 comments

commented

The movementAnimations on the Jerry can end up moving it up out of the angled mount on the Mule (part slot json below) because movementAnimations are not performed in relation to the rotation in the part slot.

		{
			"pos": [-0.5625, 0.125, 2.9375],
			"rot": [0, 0, 75],
			"types": ["interactable_jerrycan"],
			"defaultPart": "unuparts:unuparts_part_unu_barrel_jerrycan",
			"toneIndex": 1,
			"minValue": 0.0,
			"maxValue": 3.0
		}

This picture shows how it is supposed to sit (before I got fancy with movementAnimations)
2022-02-13_18 01 55

This is how it sits with movementAnimations
2022-06-26_20 02 19

commented

I'm a bit confused, what's going in the second picture? I don't see a jerrycan in the first one, or are those boxes the jerrycans?

commented

They are mounted at an angle above the running board and under the body:

image

commented

Fixed in V21.3.0.