Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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Request: Magneto rotation variable

fsendventd opened this issue ยท 2 comments

commented

Could have a bunch of variants (e.g. "magneto_1"-"magneto_8" to cover the maximum number of engines currently possible) for multi-engine craft.

commented

If it's in that format, I can just make it dynamic based on the number for any number. Though I doubt we're going to magneto_25 levels...

commented

Implemented in V14.1.0.