Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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Request: "control" version of propeller pitch variable

fsendventd opened this issue ยท 2 comments

commented

Instead of showing the blade's actual angle like the current variable, it could display as a percentage of the blade's angle (with 0 being no pitch/feathered and 100 being maximum pitch). This would work better for a propeller pitch control as it would always rotate the same amount no matter the blade's pitch, meaning that the lever wouldn't go off the mount with a very high pitch prop.

commented

While I agree with that, my concern is that most people who will implement these levers or dials will use numbers as a reference. Plus, with reverse thrust there's not a good way to scale the output to make it work with all propellers. It's easy to add, however, so I'll be doing so in this upcoming release.

commented

Implemented in V15.0.0.