Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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[Enhancement] Support for sequenced particles.

dldev32 opened this issue ยท 7 comments

commented
commented

I don't see much of a use for this besides saving total texture atlas space, and even then that seems like it'd be more wasteful.
Besides, newer MC versions split particles into their own little textures anyways, just like we have in MTS right now!

commented

I don't see much of a use for this besides saving total texture atlas space, and even then that seems like it'd be more wasteful. Besides, newer MC versions split particles into their own little textures anyways, just like we have in MTS right now!

But in MTS there is no way to make the texture of the particle be animated.

commented

Modern MC also handles this by having numbered particle files, and a .json for the particle. Nevertheless, I can't see myself having much use for animated particles besides explosions, so I'mma say this is still on you to PR. I don't gots a use for this.
image
image

commented

Such things are already possible with VMs. Either use that, or PR this. 1-month deadline.

commented

TF even is a "sequenced particle"? And what use would I even have for one?

commented

TF even is a "sequenced particle"? And what use would I even have for one?

Applying texture atlases as the same particle explosion was done in vanilla MC.

commented

Implemented in 22.5.0.