Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

4M Downloads

[BUG] .json format item models do not support non-square (but Po2 respectful) textures

boot2big opened this issue ยท 5 comments

commented

This indirectly seems to be a kick in the gnads for animated item textures (not the same as an animated model), since animated textures are literally width resolution, times frames equals height resolution.

commented

IIRC, item models don't support this natively? You have to use a square texture for all item models, and if you want to animate them, you do so by switching the texture out, not a-la-blocks via .mcmeta files. Correct me if I'm wrong, please. Either way, I don't do anything with the .json files from IV's end, I just forward them to MC. But I could have a funny bug somewhere.

commented

Well I got some nasty words for BlockBench if they aren't supported natively, their UV editor automatically adjusts to account for this! And it even lets you play the animation!! Will have to test this further, perhaps with some sorta fancy resource pack.

commented

Fixed in V22.6.0.

commented

May still be an issue for horizontally-offset textures VS vertical offset textures?

https://github.com/boot2big/immersive_vehicles_vanity/blob/main/out/Immersive%20Vehicles%20Vanity-1.12.2-2.3.0.jar

Affects the picket sign

commented

IIRC, those offsets aren't supported by MC?