HE and HEAT round pen + damage calculation breaks when editing blastStrength values
HighQGithub opened this issue ยท 3 comments
If the blastStrength config of a heat round is edited above a value of 1 (for instance in IAV parts pack and other packs), immersive vehicles seems to completely ignore set damage and penetration values resulting in vehicles being one shot even if penetration or damage values are extremely low.
I had noticed a somewhat similar effect, though I theorized that this was vehicles receiving damage from each hitbox individually for explosions.
I initially theorized this as well, I guess a work around for something like this would be to have the explosions for specified heat rounds deal no external damage to vehicles and act as an armor piercing round while still damaging nearby players from the blast.