Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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ground_onground detection deadzone is too large

BlazeWolf1122 opened this issue ยท 1 comments

commented

The wheel is in the air, yet MTS still says the wheel is "on the ground"
i would prefer if the deadzone was reduced to a 0.1 or 0.2 size deadzone, rather than the current 0.5 deadzone, as the large deadzone is inhibiting animations from activating that need to activate
Alternatively, an animation variable that checks a ground device's ground distance relative to where it (the ground device) is at, accounting for movement animations applied to the ground device would work as well
image

commented

Kid named Ground Distance
[This used to be an image, but it blew up much bigger when posted compared to the preview.]
I have noticed this before though, and while I'm not much a fan of it, it isn't that noticeable unless you're looking for it, or unless you're doing diagonal off-road climbing.