Ground Physics not functioning correctly
njlarosa opened this issue ยท 6 comments
Hello,
I am experiencing issues with aircraft on the ground.
I use this mod in a server where we have multiple "airports" for the aircraft included in the official pack, and in the new v15.0.0 update, we've got issues when moving the aircraft on the ground at the multiple airports.
It's hard to explain, but the aircraft "banks" or "rolls" on the ground when it regularly did not in the last versions.
The aircraft also immediately tries to takeoff when you set full throttle. Also, when the aircraft first starts up, the aircraft moves even when the throttle is all the way down.
Some of these are hard to screenshot, but I took photos below to describe a few issues- the parking brake is set in both.
Let me answer those issues in order:
It's hard to explain, but the aircraft "banks" or "rolls" on the ground when it regularly did not in the last versions This is indeed a bug I will need to investigate. I think it's happening due to the changes in ground physics that allow the plane to rotate while on the ground that help with takeoff. Should be easy enough to fix.
The aircraft also immediately tries to takeoff when you set full throttle. Do you have specific aircraft you can point to with this? I know the PZL-P11 takes some time to lift off, as does the E-500, but the Trimotor has always been a quick one due to the engines being made for the fighter aircraft of the P11 rather than the old tin box. Specifics are helpful here.
Also, when the aircraft first starts up, the aircraft moves even when the throttle is all the way down. That's to be expected and is a fix to the code if it didn't happen in V14. You're generating thrust when the propeller is spinning. It's not much, but it's enough to put the plane in motion. Same thing happens with cars if you leave them in-gear with the break off.
Thanks for responding,
The two aircraft I've mainly been flying were the MC-172 and the Comanche. Both tried to takeoff at full thrust.
My friend tested the Eclipse and the Vulcanair and they both attempted to takeoff at full thrust.
So what do you mean by "at full thrust"? Planes will eventually take off at full thrust, no matter what. It's the time it takes them to do so that is key. Is this 1 second or 5 seconds you're talking about? Because the Eclipse didn't seem that powerful in my V15 demo video.
It takes about a single second when it is used at full thrust and it will try to takeoff.
Here is my friend Speed_Limit75 taking off in the Cessna, and you can see that it quickly tries to takeoff.
https://drive.google.com/file/d/1jethBKG63sPyU6JLusUVnYC9oFRvy2ik/view
Partially fixed in V15.1.0. Planes now don't act like rockets and now require more runway to take off. I did not fix the rotation on the ground, however, as that's a ground system rather than an air one and I'm taking a bit of a break after overhauling that thing. Still on the radar, though.