Turret/useVehicleTexture related bugs
DrprofLuigi opened this issue ยท 3 comments
When I use 'useVehicleTexture', it seems to pull the texture from any part placed prior to the turret.
Also, the turret occasionally rotates the long way around, but I don't know why and it doesn't always happen.
Also, it would be nice if the turret automatically returned to zero when someone left the controlling seat.
The rotation bug (where it will sometimes take the long way around to line up with the player view) seems to be affected by the vehicle's heading.
Additionally, the reloading of the ammo is a bit buggy. Pressing fire doesn't seem to reload the ammo every time, so I find I have to hold the fire button for a bit, wait for the ammo to load, then shoot.
A reload animation would be nice. It could rotate 'open' when the ammo is being loaded in, then 'closed' when it's loaded. You could also add an animation that rotates when the gun is ready to fire (or a light, or both!). Feedback would make destroying villages much easier.
Also the barrel doesn't pitch. I would recommend having an obj defined barrel and housing, or the standard rotation system to allow the two parts to rotate properly.
Further, if the turret doesn't have a seat, the driver can control it.
This is like 7 tickets in one. Will be treating it as only the first issue of the texture being incorrect for tanks. Other issues/features should be in their own tickets.