Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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[BUG] You have to hold an item in hand when attempting to switch seats.

boot2big opened this issue ยท 12 comments

commented

This is a small one, but you need to be holding anything in order to switch seats.

commented

See now, I have specific code in place that's supposed to keep that from happening. What MTS version are you using?

commented

15.9, although iirc it might've been the same for 15.10 as I had tried to test it in my own personal and more updated modpack.

commented

Could you update to 15.10.0 and double-check?

commented

Confirmed, issue is still in 15.10.0

commented

Yuck. Guess I got a bug to fix.... AGAIN.

commented

So I just checked this on V16.0.0 on a GAP plane and don't have this issue. Can you double-check this? If you still have this issue, can you try the same configuration with only MTS installed? I'm starting to suspect there might be a mod mucking with events that I'm not aware of....

commented

After rechecking, I've noticed that for some reason, holding an item seems to make switching seats easier, as after holding right click for about a second with an empty hand on pretty much the center of the seat it worked, yet with items I had more freedom in the time I could press the button, and where...

edit: Another factor seems to be space between the seats, since with the Expanded UNUverse MMM and OCP Scout switching seats is impossible without an item in hand, while with the Trin Gorgantom and presumably the GAP plane this is a lot easier.

commented

VERY interesting. I'll try this on the Scout and see what's going on. I do know that the switching code checks entity collision if you have an item in-hand, so it may be that my entity collision checks are behaving differently depending on whether or not you have an item in-hand. This may be a V17.1.0 fix though as I suspect it'll require significant click-check changes.

commented

Stupid Don. This issue ain't fixed!

commented

I'm still experiencing this on V16.1.1. It does seem that seat separation distance changes how they behave, as I need to hold an item when switching seats in my Leone I've been working on, but it's mostly fine for larger vehicles.

commented

This is going on the Backburner until I get a chance to fix the vehicle interaction code. Right now it's very messy and barely held together to not crash. Fixing that code will be a significant time sink, and I really don't want to do that right now.

commented

Fixed in the interaction overhaul that was done in V17.2.0.