Incompatibility with Real First Person Render
obsidian29 opened this issue ยท 15 comments
My body glitches back and forth in the seat, when it's not clipping into said seat behind me. The latter I guess is not fixable, but it'd be nice if, while sitting still, my body didn't flip out.
This glitching, is it just jitters or is is a lot of movement? I was testing on 1.10.2-13.0.1, and saw some jittering when turning, but nothing major.
It's a big mess. Very jittery with a good bit of movement. I've been experiencing it as well.
Very odd. Would one of you be able to post a video of this happening? I'm more familiar with jittering based on context than anything.
Now THAT is not what I was seeing on my end. Does this happen with newly-placed vehicles, or does it only happen with existing vehicles?
It happens with new vehicles, for sure. It doesn't happen every time, though, and it's only in that one "mode" of RFPR (it seems to have one where the arms don't render and one that disables the mod that you can toggle to by pressing F1).
@fsendventd Can you clarify which mode you mean? I don't quite follow your comment.
It's the mode where the entire body is rendered in first person, as opposed to just the torso and arms. Doesn't happen in that mode or in "disabled" mode.
But the torso and arms are always rendered in full-body mode. You can toggle between the torso or the arms, but if you have the torso and the 3D arms then you are in full-body rendering mode.
Mine toggles between torso and legs; torso legs and arms; and nothing, at its own will.
Yeah, that's what I meant. Mis-worded my original comment. It only happens in the full-body render, as opposed to just the torso and legs.