Request: other than rotating mouvable parts
TheOddlySeagull opened this issue · 8 comments
Hi, I would highly appreciate if we had the possibility to make mouvable parts other than rotating, more like « closed » and « open » coordinates, that would be great for stuff like sliding doors, opening and closing windows, to fold roofs on open roof cars…
-the oddly seagull-
An addition to this could be scissor-doors, like a Lamborghini Countach. Or the gullwing doors like a DeLorean. Or even, when parking brake is on, vans and such that have compressable side mirrors could fold in against the body.
@TheOddlySeagull I was once looking into a translatablePart variable. Might be time to revisit that for sliding doors and such...
@obsidian29 I fail to see how the gull-wing doors on the Lambo wouldn't work with the current system. They rotate on a point just like regular doors do. It's just their points are in different locations. Same goes for mirrors that fold against the body: just hook these to the parking brake variable and they'll move when the parking brake comes on.
- engine reverse thrust translatablePart variable
- engine reverse thrust rotatable (for cockpit controlls)
- several separate rotating variables for doors, hatches, staircases and cargo ramps (hitbox), and corresponding rotating variables for cockpit controlls for those
- several translatablePart separate variables for sliding doors, hatches, staircases and cargo ramps (hitbox), and corresponding rotating variables for cockpit controlls for those
- landing gear rotation variable (hitbox probably),
- landing gear hull covers hydraulics rotation variable
- front landing gear elevation translatablePart variable (hitbox), and corresponding rotation variable for cockpit controlls
- engine thrust rotatable AND translatable (allowing for animated instruments without need of using the instruments texture sheet) variable
- basically just a suggestion here but how about basically instruments variables? that would allow for making VERY fancy 3d gauges and instruments and animating those, allowing people to have practically unlimited amount of instrument types
- Pop-up lights like the old Corvettes and the Nissan 240SX S13. Perhaps tied into the lights?
Just added a new TranslatablePart system in b3d9226. That also adds a few new variables. Once I release I'll close this issue, but if some of the things you want can't be done on that system feel free to open another. I'm trying to keep it down to one issue == 1 feature.