Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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MTS vehicles have poor ground physics.

DonBruce64 opened this issue ยท 8 comments

commented

This bug aims to condense the lingering bugs in the queue related to the ground physics system and put them into one big bug report that details all the ramifications of the poor system. This way we don't have multiple bugs scattered about all related to one issue and we can see a better picture of that issue.

commented

In a nutshell, the ground physics in MTS are poor. Vehicles don't follow the ground well, and they have major issues going up hills. This has lead to the following bugs:

commented

#10. Players jitter when walking into the sides of vehicles due to them constantly moving. This results in floating-point errors that cause MC to have bad math calculations.

commented

#63. Same as 10, but in this case it's players on top of vehicles.

commented

#76. This issue causes taildraggers to not be able to rotate properly and not take off during low-lift situations like high altitudes and heavy loads.

commented

#93. This issue causes vehicles to randomly drift in one direction with no thrust or forces from the engines whatsoever.

commented

#147. This issue causes vehicles to hit things and crash far too easily due to improper wheel collision detection.

commented

All these issues have been addressed in the following commits:
872f2e9
caa883b
8fe398e
cce5572
c110a18
f062974

Once V15 releases, I will be closing this ticket. Thank goodness this is done with...

commented

FINALLY fixed in V15.0.0.