[QUESTION/ENHANCEMENT] Tire drift-skidding particle animation?
boot2big opened this issue ยท 10 comments
Does the ground_skidding animation cover sliding/drifting as well, or only burnouts?
If not, could such a variable be implemented? (Obviously not right now, but some day?)
I ask because it seems like there's particle animations for such a thing when a tire is LC-converted through devmode but it also seems to only affect burnouts when
Does the ground_skidding animation cover sliding/drifting as well, or only burnouts?
If not, could such a variable be implemented? (Obviously not right now, but some day?)I ask because it seems like there's particle animations for such a thing when a tire is LC-converted through devmode but it also seems to only affect burnouts when
hi
hi
I need it to work on wheels themselves, not the vehicle (would make it universal, but different from VASHKMAT)
That's part of why IVV/Trin use maxtiltangle instead of animating the parts, the end result is still similar but there's a noticable difference (plus it was smoother at the time, but easing animations changed that afaik)
dont mention the median cvts dont mention the median cvts do not mention the variable trannys
It could be, but the particles generated by the burnouts are different than the skidding ones. Though I really should fix that and remove that hard-code. Noted and will take as a to-do.
Am asking because I planned on using such variable to make smoke and sound when my tires skid, but no such variable exists.
Not important though, so it can wait as long as necessary
don himself said it really shouldn't be hard coded
especially since vehicles like the ebike shouldn't have a ton of particles when it turns slightly