Immersive Vehicles (Formerly Transport Simulator)

Immersive Vehicles (Formerly Transport Simulator)

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Heating and cooling coefficient

EnderPK opened this issue ยท 4 comments

commented

Heating coefficient will affect to engine temperature on ground, cooling coefficient will affect to engine temperature on speed (higher air speed - stronger cooling). Also, for balance, will be required overcooling (when cooling too strong temperature drops lower than "cold" temperature, and engine starts taking damage).

For example: you set low heating and cooling coefficient, engine will heat slower while standing, and cool on speed as standart engine. If you set high heat coefficient and low cooling coefficient, engine will heat very fast on ground and slow on speed. If you set coefficients opposite, engine will overcool on speed.

commented

@boot2big @BlazeWolf1122 this smells like something y'all will wanna weigh-in on.

commented

Bet, have been wanting to do this for a while and now I have a better understanding of engine business to figure this out

commented

@boot2big Code? Features? Maths? You want it? It's your's my friend! This ticket is now outsourced.

commented

Implemented in 20.3.0.