Reverse controller binding crashes the game
bhirschel opened this issue ยท 2 comments
Hello,
I mapped "reverse" to a controller key of my PS4 controller (I:input.aircraft.reverse_button). As soon as I press it inside a plane, the game freezes and won't recover from it. You have to terminate the java process, so you sadly don't get a crash report. I thought that it is the same thing as the reverse thrust button in the panel, but it seems like it isn't, the button is working fine.
The only thing I can provide are the last lines of the log file:
[11:47:51] [Thread-20/ERROR] [net.minecraft.client.audio.SoundManager]: Error in class 'CodecJOrbis' [11:47:51] [Thread-20/ERROR] [net.minecraft.client.audio.SoundManager]: Unable to acquire inputstream in method 'initialize'. [11:47:51] [Thread-20/WARN] [net.minecraft.client.audio.SoundManager]: ERROR MESSAGE: [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: mts:sounds/stall_buzzer.ogg [11:47:51] [Thread-20/WARN] [net.minecraft.client.audio.SoundManager]: STACK TRACE: [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: net.minecraft.client.audio.SoundManager$2$1.getInputStream(SoundManager.java:500) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:281) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: paulscode.sound.libraries.LibraryLWJGLOpenAL.quickPlay(LibraryLWJGLOpenAL.java:746) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: paulscode.sound.SoundSystem.CommandQuickPlay(SoundSystem.java:1866) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2438) [11:47:51] [Thread-20/INFO] [net.minecraft.client.audio.SoundManager]: paulscode.sound.CommandThread.run(CommandThread.java:121)
Looks like I didn't change the sound from stall_buzzer to panel_buzzer in the joystick control section. This is an easy enough fix. Expect a patch by the end of the day.