There is a problem when I open the configure(press the key of configure "p" or other key I customize)
Telepic opened this issue · 12 comments
When I press the configure key "p"(or other key I customize), a error brust to occur:
[18:31:06] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
[18:33:08] [Client thread/ERROR] [mts]: MTSERROR: Could not obtain any materials for oredict ore name coal
[18:33:40] [JM-VersionCheck-1/ERROR] [journeymap]: Could not check version URL
Oct 08, 2021 6:40:54 PM net.java.games.input.DefaultControllerEnvironment getControllers
WARNING: Found unknown Windows version: Windows 10
Oct 08, 2021 6:40:54 PM net.java.games.input.DefaultControllerEnvironment getControllers
INFO: Attempting to use default windows plug-in.
Oct 08, 2021 6:40:54 PM net.java.games.input.DefaultControllerEnvironment getControllers
INFO: Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
[18:40:59] [Client thread/FATAL] [minecraft/Minecraft]: Reported exception thrown!
I think it may be the problem of forge or the missing system files of Windows 10, but I want to know if it is the problem of mod itself. But this mod works normally in the old version without error.
In addition, Your mod is very interesting and very practical for urban servers (it surpasses flan in some aspects). I want to move your mod to a minecraft China community called mcbbs(www.mcbbs.net). May I please do that?(I don't have a curseforge account, so I asked this in GitHub)
Is this crashing the mod? Or is it just error in the console?
What effect does this have?
Also, isn't this mod already there? I think you're the third person to ask about this? And I know at one point I said yes, so it should already have a page?
It's crashing the mod and I want to try to change the forge version or delete some mods that I installed so that I can ensure whether it's the mods conflict. Not long time to reply you.
The version of the China community is so old and it also called MinecraftTransportSimulator but not ImmersiveTransport🤔, I think the carrier give up the updating.
Hello! I found the problem. This mod does not conflict with other mods. When I use minecraft in English, it runs very smoothly without errors (no errors in French and Japanese), but it crashes when I switch to Chinese.
Odd, could you post a crash report? I won't have much way to fix it without one of them.
Heh, that IS old. If you wanna re-post it there go right ahead. I don't mind too much as long as you give credit where it is due.
OK, the crash report is this:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 10/13/21 1:23 PM
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: 255
at minecrafttransportsimulator.rendering.instances.RenderText$FontData.getBlockFor(RenderText.java:571)
at minecrafttransportsimulator.rendering.instances.RenderText$FontData.renderText(RenderText.java:393)
at minecrafttransportsimulator.rendering.instances.RenderText.draw2DText(RenderText.java:41)
at minecrafttransportsimulator.guis.components.GUIComponentLabel.renderText(GUIComponentLabel.java:77)
at minecrafttransportsimulator.mcinterface.BuilderGUI.func_73863_a(BuilderGUI.java:135)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:396)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1124)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Client thread
Stacktrace:
at minecrafttransportsimulator.rendering.instances.RenderText$FontData.getBlockFor(RenderText.java:571)
at minecrafttransportsimulator.rendering.instances.RenderText$FontData.renderText(RenderText.java:393)
at minecrafttransportsimulator.rendering.instances.RenderText.draw2DText(RenderText.java:41)
at minecrafttransportsimulator.guis.components.GUIComponentLabel.renderText(GUIComponentLabel.java:77)
at minecrafttransportsimulator.mcinterface.BuilderGUI.func_73863_a(BuilderGUI.java:135)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:396)
-- Screen render details --
Details:
Screen name: minecrafttransportsimulator.mcinterface.BuilderGUI
Mouse location: Scaled: (213, 119). Absolute: (427, 240)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Telepic '/68, l='MpServer', x=140.45, y=66.16, z=-306.79]]
Chunk stats: MultiplayerChunkCache: 49, 49
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (160,4,-314), Chunk: (at 0,0,6 in 10,-20; contains blocks 160,0,-320 to 175,255,-305), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 1497 game time, 1497 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 13 total; [EntityCreeper['苦力怕'/10, l='MpServer', x=147.50, y=6.00, z=-337.50], EntityCreeper['苦力怕'/11, l='MpServer', x=148.50, y=6.00, z=-336.50], EntityBat['蝙蝠'/12, l='MpServer', x=148.41, y=5.53, z=-333.56], EntityCreeper['苦力怕'/13, l='MpServer', x=147.50, y=6.00, z=-335.50], EntityBat['蝙蝠'/14, l='MpServer', x=147.25, y=7.10, z=-332.27], BuilderEntityRenderForwarder['entity.mts_entity_renderer.name'/302, l='MpServer', x=139.52, y=67.45, z=-306.96], EntityBat['蝙蝠'/15, l='MpServer', x=149.33, y=5.82, z=-335.78], BuilderEntityExisting['entity.mts_entity.name'/303, l='MpServer', x=140.45, y=66.16, z=-306.79], EntityBat['蝙蝠'/16, l='MpServer', x=152.48, y=45.10, z=-277.25], EntityBat['蝙蝠'/17, l='MpServer', x=151.48, y=46.00, z=-277.15], EntityBat['蝙蝠'/18, l='MpServer', x=149.50, y=44.85, z=-276.56], EntityPlayerSP['Telepic '/68, l='MpServer', x=140.45, y=66.16, z=-306.79], EntitySkeleton['骷髏'/221, l='MpServer', x=151.50, y=45.00, z=-278.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:420)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2741)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:419)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_261, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 860775536 bytes (820 MB) / 1157627904 bytes (1104 MB) up to 3221225472 bytes (3072 MB)
JVM Flags: 11 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx3072m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.5.2847 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature |
|:------ |:---------- |:------------ |:------------------------------------ |:--------- |
| LCHIJA | minecraft | 1.12.2 | minecraft.jar | None |
| LCHIJA | mcp | 9.42 | minecraft.jar | None |
| LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2847.jar | None |
| LCHIJA | forge | 14.23.5.2847 | forge-1.12.2-14.23.5.2847.jar | None |
| LCHIJA | mts | 20.2.0 | Immersive+Vehicles-1.12.2-20.2.0.jar | None |
| LCHIJA | btcivilmts | 4.0.0 | BlackThorne Civilian Pack.jar | None |
Loaded coremods (and transformers):
GL info: ' Vendor: 'Intel' Version: '4.3.0 - Build 20.19.15.4835' Renderer: 'Intel(R) HD Graphics 4400'
Launched Version: HMCL 3.2.139
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 20.19.15.4835, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: 繁體中文 (台灣)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
So I will carry your mod on the Chinese MineCraft community and tagging the curseforge web address and the author is you.
When I release it , I will send the address to you.
Can you re-try with this version and if it crashed post the new crash report? You may have to change it from a .zip to a .jar to get it to work. Git will not let me post .jar files so I had to change it.
Very interesting... What happens if you open the GUI for the Signal Controller with Chinese? And what happens if you open the vehicle bench? This is starting to sound like a .lang file issue... Is the text on those GUIs correct?
Also, how important is it for the language to be in Chinese? I ask, as I've been considering removing the language files for some of the GUIs as I haven't had anyone update them in years. It'd make updates easier for me.
Fixed in 20.3.0 by removing the obsolete lang files. It's all English, but it at least works. We can give it another whirl with Chinese language, but from what other people have told me it's not proper Chinese .
OK, I can help you to supplement the language file if you want it to apply to Chinese version.
And currently it's just me I know who is interested in the mod, the popularity of the mod need me to release it so that I can get the detail data.
(Recently, I have been busy with my studies and have no free time to carry. LoL)
Eh, I don't know. If it's just a few people, is it really needed to supplement the language file? I think I can just remove it and use English?