Laser Drill entries for ReactorCraft Fluorite Ore
amesgen opened this issue ยท 7 comments
The ores of Reika's ReactorCraft have reasonable and IMO appropriate weights and color codes (laser foci) in the MFR Laser Drill except Fluorite Ore, which is messed up (Blue Fluorite has a white code, the other ones arent even registered). Blue Fluorite has a weight of 20, which results in my modpack in a chance of 0.76%.
It would be nice if the other Fluorite Ores could also have a MFR Laser Drill entry by default. Currentely I use the following MineTweaker/ModTweaker code to accomplish that result:
mods.mfr.MiningLaser.removePreferredOre(8, <ReactorCraft:reactorcraft_block_fluoriteore>);
mods.mfr.MiningLaser.addPreferredOre(11, <ReactorCraft:reactorcraft_block_fluoriteore>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:1>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(6, <ReactorCraft:reactorcraft_block_fluoriteore:1>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:2>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(1, <ReactorCraft:reactorcraft_block_fluoriteore:2>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:3>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(2, <ReactorCraft:reactorcraft_block_fluoriteore:3>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:4>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(13, <ReactorCraft:reactorcraft_block_fluoriteore:4>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:5>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(14, <ReactorCraft:reactorcraft_block_fluoriteore:5>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:6>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(0, <ReactorCraft:reactorcraft_block_fluoriteore:6>);
mods.mfr.MiningLaser.addOre(<ReactorCraft:reactorcraft_block_fluoriteore:7>.weight(20));
mods.mfr.MiningLaser.addPreferredOre(4, <ReactorCraft:reactorcraft_block_fluoriteore:7>);
An appropriate handling in https://github.com/skyboy/MineFactoryReloaded/blob/master/src/powercrystals/minefactoryreloaded/modhelpers/vanilla/Vanilla.java could be necessary.
This has also been reported to ReactorCraft.
MFR's auto-recognition is just pulling whatever it finds first in the oredict, if these ores are not all the same then I should remove that entry.
well, then it is reikas job to register his Fluorite Ores if he wants to do this (is it possible with IMC?)
Yes.
* addLaserPreferredOre | NBTTag with an ItemStack saved on it, with the color on the "value" attribute,
Is the color a string (and if so, in what format)? An int (and if so, dye meta, wool meta, RGB...)? Something else?
It's an int and I need to go through my API's documentation and clarify data types.
I believe the values are the same as wool, but here's the listing:
black = 15;
red = 14;
green = 13;
brown = 12;
blue = 11;
purple = 10;
cyan = 9;
silver = 8;
gray = 7;
pink = 6;
lime = 5;
yellow = 4;
lightBlue = 3;
magenta = 2;
orange = 1;
white = 0;
Done. You can close this.
for (int i = 0; i < FluoriteTypes.colorList.length; i++) {
FluoriteTypes f = FluoriteTypes.colorList[i];
NBTTagCompound tag = new NBTTagCompound();
tag.setInteger("value", f.getCorrespondingDyeType().getWoolMeta());
f.getItem().writeToNBT(tag);
FMLInterModComms.sendMessage(ModList.MINEFACTORY.modLabel, "addLaserPreferredOre", tag);
}