
Mine Menu Compat Solution
BossOfThisGymX opened this issue ยท 5 comments
Hello Girafi,
thank you for your great mods <3
I was stumbling on a solution for you minemenu compats regarding passive skill tree, advancement tracker etc.
https://github.com/MarkusBordihn/BOs-Advancements-Tracker/pull/27/files
Maybe you can use it for your advantage granting further accessability to more gui mods out there.
If you don't wanna open the link, explained in short: It goes about the input key event. Tick related input keys do trigger minemenu response but "normal" input trigger not.
Maybe you'll find some workaround for this. Would be awesome!!!
Thank you very much for your work so far,
I'm looking forward to hear from you! ~ Boss
Not to future self:
Might have to add an button similiar to Press/Toggle, but for whether the keypress should be triggered in the tick event or on the InputEvent
Not to future self: Might have to add an button similiar to Press/Toggle, but for whether the keypress should be triggered in the tick event or on the InputEvent
Is this fix present in the current 1.20.1 versions?
It is not implemented in any version, no.
Not to future self: Might have to add an button similiar to Press/Toggle, but for whether the keypress should be triggered in the tick event or on the InputEvent
Is this fix present in the current 1.20.1 versions?
Bump! I'm having an issue where a mod (Cadmus) has a keybind for the key "M" but it's not seen in the keybindings screen, and controllable does not see it either (Cadmus fault). But they also provide a "/claimmap" command and somehow it isn't being sent with a MineMenu command button. I've double-checked the spelling, adding or removing a backlash at the start but it's not working. I get the usual "Unknown or Incomplete command see below for error" (the command typed by myself works).
If I could emulate the input of pressing M instead of the hotkey by itself I think I would have it fixed. I know it's a very niche issue about a horribly integrated mod. But the feature itself, that of emulating 1 click of a key could make MineMenu even more useful than it is. :)
#111 might be related...
Hi @GirafiStudios,
Thanks for showing me this post in the #193 thread. You mentioned the issue is whether it's a tick event or inputEvent, are you confident that this is the issue and if so is it okay if I make adjustments to your mod myself or are you planning on implementing this fix?