MineMenu

MineMenu

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Settings of ProjectMMO being opened in most cases instead of the actual bound key

AnasterianSunstrider opened this issue ยท 3 comments

commented

It also turns on the autowalk added by Quark unless i disable it in the config. I have to click the thing 5 times until I actually get what I wanted. Please see if you can do anything about this. I'm using version 1.16.4

commented

I had a similar issue, with setting keybinds with PMMO and with other mods. However PMMO specifically has a workaround: You can set the Minemenu config to activate this command: /pmmo (menu option) to open that specific menu.

commented

I'm using 1.16.5 and this is still a problem, whenever i set a keybind for something and try it out it usually activates a whole bunch of other keys and not the key i set. I really hope this gets fixed because going through all these controls are getting quite annoying.

commented

Same as above, 1.16.5 and some very specific things are all bound together, Just Enough calculation, MekaSuit HUD Toggle (but not any other MekaSuit keybindings) and many others like Quark Emotes and Quark Autowalk.