MineTweaker RecipeMaker

MineTweaker RecipeMaker

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Support for BC 6.2.6 Gates?

Tedyhere opened this issue ยท 5 comments

commented

Could you add support for the different buildcraft gates? I believe they use tags of some sort. Here is an example.

<BuildCraft|Transport:pipeGate>.withTag({ex: ["buildcraft:pulsar"], mat: 2 as byte, logic: 0 as byte})

Is a Gold AND Gate with a Autarchic Pulsar

Possible? As of now if I put that in a recipe it will use any Gate

commented

I don't see why it wouldn't be possible. The issue is as things get more complicated the less room we have on the GUI and such.
Currently its only basic features with basic crafting as theres only one GUI type.

The biggest issue with tags is its NBT. Theres TONS of NBT options and they really wouldn't fit anywhere on the GUI currently. It would need a whole new system for that.

I will talk with @dries007 and perhaps we could add a simple "Include NBT". No editing of it or anything until we think of something....

commented

if you know the tag, you can already add it manually. I will have to make a gui system so we can add 'compat-modules' that don't have to render all the time (so it doesn't fill up the gui as fast)

commented

NBT tags can't just be looked up. Theres tons of tags that don't get used often thus not included by default on the item. Thus making it impossible to have all the tags that could be used.

Steves factory manager system wouldn't suit this at all. The quantity of options will result in a giant mess. It also doesn't scale well with multiple different setups. The goal some day is to have MineTweaker and ModTweaker support and that system would just make everything overly complex. Its simpler to see what the users sees.

commented

what about a search function? where it suggests a tag? Have you seen steves factory manager? A gui in that style would be powerful!!

commented

Actually, I was thinking of a "steves factory manager"-like approche.