MiniHUD

MiniHUD

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Can't access Chunk Unload Bucket Overlay

rhettl opened this issue ยท 5 comments

commented

Hello

I'd really like to see the Chunk Unload Buckets (saw it here), and I've found it in the code (examples)

I'm assuming this has to do with the version I am using
image

Is there a newer version I might use?
I've tried building myself but think my lack of experience with Java/Gradle Builds is hampering my efforts.

Thank you for any information you can provide.

commented

@rhettl in 1.14 it uses a ticket system and it unloads like i think almost directly.

commented

The unload bucket is only relevant for up to Minecraft 1.12.2.

In 1.13 they changed the HashSet used for the unloading, so that the unload order is totally different (gnembon has videos about that), and in 1.14 the entire chunk loading and handling got totally rewritten again.

So the old unload order basically has no meaning anymore in 1.14, even in 1.13.1+ the usefulness of it is questionable, and like I said, the order is totally different from 1.12 and before. So I just removed the entire unload order renderer starting from the 1.13.2 MiniHUD versions.

commented

Thank you very much, this heads off entire threads of investigation, haha.

I will look for the Gnembon videos on the new unload system. Lots of work to run an ice farm from a distance.

commented

The gnembon videos are for 1.13.0 I believe. After that (in 1.13.1 and later) you can't really keep chunks loaded anymore without using the /forceload command, or in 1.14 using portal loading.

However, all of these are completely useless for an ice farm, as ice only freezes within the random ticked chunks around players anyway. You can use the Random Tick Range overlay in MiniHUD to see that range.

commented

Ahh, I will look into the Random Tick Range overlay, but I guess AFK is going to be the only way to do it then.

I appreciate all the information you've provided and for making these mods and making them so relatively easy to setup and use.