Enabling light level ovarlay with set lightLevelRenderThrough option causes shapes to render through as well
drzewiec123 opened this issue ยท 2 comments
I took a look at the code and it seems like a simple case of forgetting to call the postRender() method of the parent class. Calling it fixed the issue for me.
https://github.com/drzewiec123/minihud/commit/c32008cacea5f63081d80684d94530464e2b56a8
I thought about creating a pull request, but I'm not sure which branch it would be best to merge to.