MiniHUD

MiniHUD

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Enabling light level ovarlay with set lightLevelRenderThrough option causes shapes to render through as well

drzewiec123 opened this issue ยท 2 comments

commented

When the lightLevelRenderThrough option is set to true and the light level overlay enabled, not only the light level overlay renders through blocks but shapes as well.

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The same happens to structures, regardless of what the structuresRenderThrough option is set to.

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commented

I took a look at the code and it seems like a simple case of forgetting to call the postRender() method of the parent class. Calling it fixed the issue for me.
https://github.com/drzewiec123/minihud/commit/c32008cacea5f63081d80684d94530464e2b56a8
I thought about creating a pull request, but I'm not sure which branch it would be best to merge to.

commented

I'll just add it directly, kinda less hassle that way for a one-liner. I'm not doing any more releases for anything older than 1.19.2 currently, until the 1.12.2 development code gets ported forward at some point.