Pillager bounding box incorrect
tomosmc opened this issue ยท 2 comments
The Structure Bounding Box renderer in MiniHUD shows exactly what the structure data in the world is. These are usually kind of "technical structures" related to the world generation structures/buildings. This is also what happens here.
For some structures, like Swamp Huts, Ocean Monuments and Nether Fortress, the world gen structure is directly also what affects mob spawns. But for Pillager Outposts, for whatever reason (maybe because the world gen structure would be too small for sufficient spawns?) the world gen structure is not the same where the pillagers spawn.
So basically this means that the renderer is correct - it shows the Pillager Outpost world gen structure. But in this case it's just not what you would want to see... I think I might add a separate renderer for the pillager spawn range at some point to cover this use case.