Torches Crash: Cannot set property PropertyInteger to 10
Krutoy242 opened this issue ยท 4 comments
Playing on dedicated server crashing game with log:
java.lang.IllegalArgumentException: Cannot set property PropertyInteger{name=variant, clazz=class java.lang.Integer, values=[0, 1]} to 10 on block mia:torch_gold, it is not an allowed value
at pl.asie.foamfix.common.FoamyBlockState.withProperty(FoamyBlockState.java:57)
at com.github.sokyranthedragon.mia.block.base.BlockBaseMetaTorch.getStateForPlacement(BlockBaseMetaTorch.java:63)
at net.minecraft.block.Block.getStateForPlacement(Block.java:2273)
at portablejim.bbw.core.WandWorker.getProperItemStack(WandWorker.java:84)
I though problem was with FoamFix, but removing mod and loading again still crash:
java.lang.IllegalArgumentException: Cannot set property PropertyInteger{name=variant, clazz=class java.lang.Integer, values=[0, 1]} to 10 on block mia:torch_gold, it is not an allowed value
at net.minecraft.block.state.BlockStateContainer$StateImplementation.withProperty(BlockStateContainer.java:235)
at com.github.sokyranthedragon.mia.block.base.BlockBaseMetaTorch.getStateForPlacement(BlockBaseMetaTorch.java:63)
at net.minecraft.block.Block.getStateForPlacement(Block.java:2273)
at portablejim.bbw.core.WandWorker.getProperItemStack(WandWorker.java:84)
at portablejim.bbw.core.BlockEvents.blockHighlightEvent(BlockEvents.java:53)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_4280_BlockEvents_blockHighlightEvent_DrawBlockHighlightEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
This wasnt happens all the time. I was played several days already and used this torches much.
Now i can't join server, but other players play fine.
Update:
This happens when i look at Torch with Builder's Wand from Better Builder's Wands mod.
Oh, sorry. Missed some stuff there, kinda skimmed a bit too much. Maybe not FoamFix, as you said you removed it. But yeah, not fully able to check it right now.
Been trying to look into it, but not exactly sure what's up yet. My guess so far: some sort of conflict in combination with FoamFix and/or OptiFine. Will try to look more into it, but can't guarantee anything.
Though recently I wasn't able to fully focus on this project, so not sure when I'll be able to take a deeper look.