
Cascading Worldgen Lag
Keaft opened this issue ยท 1 comments
OreSpawn loaded a new chunk [1, 2] in dimension 0 (overworld) while populating chunk [2, 2], causing cascading worldgen lag.
https://www.reddit.com/r/feedthebeast/comments/5x0twz/investigating_extreme_worldgen_lag/
Essentially, probably a good idea to make the ore spawning happen snapping to the 16x16 grid and not cross over to another chunk causing it to load as well.
Edit: having another read through that reddit link, it talks about having a +8, +8 block buffer to ensure it "decoration" doesn't spill over into a new chunk.