Mo' Bends

Mo' Bends

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Player walking animation messed up at large distances (floating point precision errors)

muzikbike opened this issue ยท 1 comments

commented

When very far from the world origin on any axis, player animations get weird and twitchy. Very easy to see with mods such as https://github.com/ThisTestUser/FarLandsMod but can still be seen within vanilla bounds.

2019-08-27_21 45 42

  1. Create a default superflat world

  2. /tp 20000000 10 20000000

  3. Walk diagonally

commented

This has been fixed in the upcoming 1.0.0 version due to a switch to using double precision floating point numbers. Thanks for the report!