Player walking animation messed up at large distances (floating point precision errors)
muzikbike opened this issue ยท 1 comments
When very far from the world origin on any axis, player animations get weird and twitchy. Very easy to see with mods such as https://github.com/ThisTestUser/FarLandsMod but can still be seen within vanilla bounds.
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Create a default superflat world
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/tp 20000000 10 20000000
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Walk diagonally