Mob Captains

Mob Captains

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Guidance on how to properly add modded mobs as captains?

ih8eay-toska opened this issue ยท 1 comments

commented

Hello, I'm currently playing on 1.20.1 Fabric mod loader and if possible, I would greatly appreciate it if you could perhaps guide me to add additional mobs into the possible spawn pool (?) of the captains. In this case, I would love it if the Mutant Monsters (by Fuzs on modrinth) could perhaps spawn as captains. Oh and I also have some questions regarding the option to perma enable the glow of captains on all worlds (in my case, every time I create a new world, I will have to manually enable it in the /function command). Thanks a lot for reading this.

commented

Sure, let me give you a step by step guide:

  1. Open the .jar file, this can be done with most unzipping tools directly, if not you can just rename it to have a .zip extension and that should work
  2. navigate to data/ps-mob/tags/entity_types/captains.json and open it in any text editor
  3. Add the new mobs id to the list in the same format. This id is the same id used for spawning the mob using the /summon command.

For editing the default settings:

  1. open the file
  2. navigate to data/ps-mob/functions/load.mcfunction and open it with a text editor
  3. change the value at the end of the line containing .should_glow to 1