Suggestion: Variable dismemberment force
Ithronyar opened this issue · 1 comments
Depending on how much extra damage occurred to the mob when it died, it could fly apart with some extra force. Do 1 extra damage, and it just falls apart. Do 20 extra damage, and it practically explodes apart in all directions.
Also, a config option for global gibbing velocity/force would be useful. Allows players to set it anywhere between "fall to the ground" and "explode across the room".
That's actually not too difficult to do. Wonder why I've never really
thought about it before.
…On 27 Feb 2018 1:19 PM, "Ithronyar" ***@***.***> wrote:
Depending on how much extra damage occurred to the mob when it died, it
could fly apart with some extra force. Do 1 extra damage, and it just falls
apart. Do 20 extra damage, and it practically explodes apart in all
directions.
Also, a config option for global gibbing velocity/force would be useful.
Allows players to set it anywhere between "fall to the ground" and "explode
across the room".
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