![Mobs Info](https://media.forgecdn.net/avatars/thumbnails/838/800/256/256/638231379607585931.png)
Its really anoying , idk whats the problem but the cache seem to be recreated when remove or add mods into a large modpack
quentin452 opened this issue ยท 3 comments
it is possible to add dynamic caching to reduce loading time : see #47
Cache is recreated when you add/remove or update any mod in the mod list by default. This behaviour can be changed in the config file mobsinfo.cfg
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There is currently no option to only update cache with mobs added by a new mod, maybe thats a good idea to do, I will think about it.
# When will cache regeneration trigger? 0 - Never, 1 - ModAdditionRemoval, 2 - ModAdditionRemovalChange, 3 - Always,
I:CacheRegenerationTrigger=2
so you mean i need to change the value 2 to 3?