[1.18 - 1.19] Allowing terrain modifications from datapack creators.
Cixon opened this issue · 7 comments
Introduction:
Hello B3spectacled! I firstly need to say thank you for all the hard work on this project, you've certainly restored quite a lot of veteran player's nostalgia with this mod and I value your efforts and hope this mod receives the love it deserves.
Bug-Context:
So I like to use a mod called Deeper Oceans which as the title suggestions, makes regular oceans go down to around y=15, and deep oceans go down to around y=-25. Modern Beta is designed a particular way to where these ocean modifications cannot be injected, I believe.
Specs:
tested on 1.18.2 modern beta v4.0.3
cloth-config v6.4.90
fabric api v0.76.0
singleplayer mode [Pocket Edition world type]
Mod In Question: https://www.curseforge.com/minecraft/mc-mods/deeper-oceans
Thanks. Yes that's correct, Modern Beta implements a custom terrain generator to handle world generation so Deeper Oceans would not be interacting with Modern Beta at all. Deeper Oceans is also closed source, so I wouldn't be able to add a workaround or some such for compatibility.
I understand. Is there anyway for you to allow modifications for datapacks? According to mod creator of DeeperOceans, their mod is really a datapack if you convert the .jar to .zip
comment here:
https://www.curseforge.com/projects/714177?comment=36
Thanks. Yes that's correct, Modern Beta implements a custom terrain generator to handle world generation so Deeper Oceans would not be interacting with Modern Beta at all. Deeper Oceans is also closed source, so I wouldn't be able to add a workaround or some such for compatibility.
Thanks, I took a look at the enclosed data pack. Deeper Oceans modifies the vanilla noise functions, which Modern Beta does not use at all.
Thanks, I took a look at the enclosed data pack. Deeper Oceans modifies the vanilla noise functions, which Modern Beta does not use at all.
I see. I hate to bother you but is there a guide I could follow to accomplish deeper oceans via datapack with your mod? I saw somewhere there’s was a pre-existing datapack for your mod for something but maybe this is not the same thing..
Right now, this is not possible without sacrificing accuracy of the terrain above water.