Modern Industrialization

Modern Industrialization

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Salt/Chlorine deficit

neoncyber1 opened this issue ยท 9 comments

commented

So, salt is used to make chlorine, which is used to make polyvinyl, which is ultimately needed for titanium drills and upgrades. The most efficient way to make polyvinyl is to use chromium (and it is also required to make stainless steel btw), which also requires chlorine. So to maintain the high titanium drill quarry mining speed, I need to make more extra quarries simply due to the lack of just salt to keep enough resources. I think they way we get chlorine from salt (0,125b per 2 dusts) is way too inefficient and it might have to be doubled.

commented

Are you recycling your chlorine from processing chromium? You tend to get more salt than you will use from one quarry as long as you're properly recycling your chlorine.

commented

Yes i do but 1 cycle gives 0.45b chlorine less and eventually i dont recieve enough salt for chromium cycle and titanium drills according to my data if its correct:
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i got 2max overclocked bronze-drill quarries for redstone->chromium and 1max steel-drill for salt and my generation after chromium cycle is 0,02b/t of hydrochloric acid thats not enough for titanium drills

commented

how many output slots are you using on your quarries

from experience chlorine is never an issue on vanilla MI, if you use everything correctly

commented

Here's some clean data based on a 12% chance of getting salt ore per tick, and it shows ideal conditions (enough slot hatches) where I get all the ore and not affected by any ingame experience.

commented

from experience chlorine is never an issue on vanilla MI, if you use everything correctly

I generate 3/t redstone = 0,05/t chromium crushed dust or 1/s, one chrused dust cycle requires 4,5b chlorine and gives 4,05b clorine so i am losing 0,45b/s chlorine for chromium, max quarry gives 0,12/t salt ore = 0,54/t salt, chlorine recipe is 0,125 for 2 salt = 0,03375/t = 0,675/s of chlorine. So after losing chlorine for chromium i get 0,675-0,45=0,225/s chlorine. 1 titanium drill costs 0,402 chlorine to craft and consuption chance on max overclock is 4%/t = 0,8/s drill = 322/s chlorine > than i generate and i also need smth left to craft. Chlorine deficit is the only i experience through all processes.

commented

if you are using titanium drills at tick speed I don't know why you'd only still be running a single steel drill quarry at tick speed

Edit: I reviewed your numbers, they are correct. But I don't understand why you think this is a problem, since you can just make more steel quarries. Most players never come close to running titanium drills at tick speed because of the resources and energy costs, and it's usually not necessary in a normal, vanilla MI run (and in most modpacks that use MI).

commented

For the most part you are right. Just reporting that compared to all other resources salt/chlorine feels kinda deficit.