Modern Warfare Cubed

Modern Warfare Cubed

557k Downloads

At high FPS, reloading animations will not match the actual time of chambering the bullet.

fzrdwa123456 opened this issue ยท 5 comments

commented

Describe the bug

When the FPS (frames per second) is too high, the animation of reloading the gun does not match the actual time of chambering the bullet.

Reproducibility

  • I reproduced this issue with as few other mods as possible installed.
  • I am unable to reproduce this issue consistently.

Screenshots and/or videos

No response

Logs

no logs

Debug Logs

No response

Crash Reports

No response

MWC Version

0.1.4

Forge Version

1.12.2 forge 14.23.5.2860

Red Core Version

0.6 dev 3

MixinBooter Version

9.1

Java Version

1.8

Java Virtual Machine

Hotspot

Operating System

windows 11

GPU Vendor

NVIDIA

Code of Conduct

  • I agree to follow this project's Code of Conduct
commented

This is not how any of this works Koud, I calculated, at 200+ FPS using a Float instead of a Double for delta time would cause issues, which is most likely what is happening here

commented
WeChat_20240328205455.mp4
commented

When the FPS is too high, there may be a delay of several seconds before the gun can fire after reloading, or the animation of the gun may be accelerated.

commented

Probably using a float instead of a double for delta time, @Koud-Wind @SticksDeveloper @Paneedah anyone could fix that?

commented

Probably using a float instead of a double for delta time, @Koud-Wind @SticksDeveloper @Paneedah anyone could fix that?

It's not necessarily like this. When I first started working with VMW, I found that frame rate can affect firerate. Some old animations may have been played at 30FPS, That is to say, a higher frame rate will accelerate the playback of the animation. If I have time, I will study it