Dynamic Resources breaks GTCEu Modern's connected textures
Radk6 opened this issue ยท 2 comments
Bug Description
Dynamic Resources breaks connected textures in GTCEu Modern/LowDragLib
Dynamic Resources disabled:
Dynamic Resources enabled:
Reproduction Steps
- Enable dynamic resources
- Place a few GTCEu Modern blocks next to each other (eg. coils of any kind)
Log File
This is not easily fixable on my end. They rely on looping over internal ModelBakery
data structures to add the CTM functionality to models. The original ConnectedTexturesMod also does this, and I patch it, but I don't want to maintain an increasing number of bespoke patches for many mods doing the same thing.
There are other ways for them to accomplish this that will work out of the box with dynamic resources, such as registering a custom model loader for their connected texture blocks, or using an existing CTM library that works with ModernFix like Athena, Fusion, etc.