Lunar Client v1.21 Crash
tobezdev opened this issue ยท 12 comments
Is there an update on the crash for Lunar Client v1.21 when pressing esc
?
I've contacted Lunar Support and they say that the client is fully compatible, and that the crash is the result of something in the mod.
It's annoying because I have a few mods that depend on Mod Menu for customisation.
Thanks.
No one has ever sent me an actual crash report, but it doesn't happen without Lunar and Lunar isn't something I support, so it's on them. If someone can get me a crash log, I can look into it and see if there's something small I can do about it, but my recommendation is to not use Lunar if it breaks mods.
Crash Log Gist:
https://gist.github.com/tobezdev/1025b96c3fb7cd3aae4cc9d18c923e86
CDN Link to download a zipped version of my Fabric 1.21 mods folder:
https://tobezdev.hrzn.pics/2LjFc7PD.zip
To add some context here, as I have tried to post on Lunar subreddit to no avail, there is a button on the title screen for the mod menu which works fine. Furthermore, if you set a keybind for mod menu you can access it while in game, but if you click esc
it instantly crashes. I have tried every option of how the button shows up in the esc
menu but it still crashes. Cheers.
Also, in terms of your Crash Log, the initial error is caused by Lunar not being compatible with Sodium. There are no ModMenu related crash traces, it's all Lunar's fault changing all kinds of "things" in the Client that makes it incompatible with many mods.
Sodium will not make changes to support Lunar, as they have no desire to do so.
I'll contact Lunar with this information and see what they say. Thanks for debugging the log, I'm useless at it ๐ญ
I dont know if this is allowed, so delete if you see fit, but a kind fellow who is also forking some of masa's and updating to 1.21 has forked this ([https://github.com/sakura-ryoko/ModMenu]) and his version does not seem to have this issue
I dont know if this is allowed, so delete if you see fit, but a kind fellow who is also forking some of masa's and updating to 1.21 has forked this ([https://github.com/sakura-ryoko/ModMenu]) and his version does not seem to have this issue
Her * And my repo I only use to help me port other mods that depend upon ModMenu.
I've given a PR back for 1.21-pre.2 for Prospector, so it only tracks the official changes, or for snapshots that break ModMenu; so I can continue coding. Once those "snapshots" are outdated, they get deleted.
There shouldn't be anything that is seen as otherwise.
Also, in terms of your Crash Log, the initial error is caused by Lunar not being compatible with Sodium.
There are no ModMenu related crash traces, it's all Lunar's fault changing all kinds of "things" in the Client that makes it incompatible with many mods.
Sodium will not make changes to support Lunar, as they have no desire to do so.
I dont know if this is allowed, so delete if you see fit, but a kind fellow who is also forking some of masa's and updating to 1.21 has forked this ([https://github.com/sakura-ryoko/ModMenu]) and his version does not seem to have this issue
Her * And my repo I only use to help me port other mods that depend upon ModMenu.
I've given a PR back for 1.21-pre.2 for Prospector, so it only tracks the official changes, or for snapshots that break ModMenu; so I can continue coding. Once those "snapshots" are outdated, they get deleted.
There shouldn't be anything that is seen as otherwise.
My apologies. I have no clue why yours works and Prospector's does not. Very strange
My apologies. I have no clue why yours works and Prospector's does not. Very strange
The code should be identical to the official.