mod fails to load correctly
Flame1211 opened this issue ยท 4 comments
Describe the bug
when launching the game I get "Error loading mods" Modonomicon has failed to load correctly
To Reproduce
- launch game
Expected behavior
the game to launch correctly
Screenshots
If applicable, add screenshots to help explain your problem.
https://imgur.com/a/Hj0Ryva
System (please complete the following information):
- Modonomicon Version: 1.38.1
- OS: [e.g. Windows] windows 11
- Minecraft Version: 1.20.1
- Modpack Link and Version, or list of mods:
modlist.txt
Additional context
Add any other context about the problem here.
latest.log
Thanks for reporting - it's a bit odd because 1.38.1 should have fixed exactly that but it reproduces on my end!
EDIT: It is really odd, the 1.38.1 compiled locally and dropped into a modpack works, the one from curseforge doesn't .. looks like something went wrong on upload
EDIT 2: This is extremely weird as even when making changes it continues to work for the locally produced file but never for the file automatically generated by github.
Until the build issue is resolved, @Flame1211, you can try https://curseforge.com/minecraft/mc-mods/modonomicon/files/4656145 which I manually uploaded and which works for me
Turns out this is an issue with the build process not with the mod.
For future reference, the "publish" gradle task somehow produces a jar that is not remapped, which replaces the previously created working remapped jar from the "build" gradle task.
Running publish at the bottom, after distributing the jars to the mod platforms works around this this
Closed in 6e7214a