1.20.1 multiblock preview when shaders on crash to desktop - occultism mod
cembohan opened this issue ยท 2 comments
Describe the bug
When using the occultism ingame guidebook to preview a multiblock on the world -e.g aviar's circle- it crashes to desktop and launcher gives out "Description: Tesselating block model" error.
Didn't have any issues when previewing other multiblocks using this method under same circumstances. i am told to report here.
The shaders that were in use: ComplementaryReimagined_r5.1.1.zip
forge - 47.2.19
pack atm9 - 0.2.36
To Reproduce
- open up dictionary of spirits
- go to pentacles, view any pentacle
- click show multiblock preview when your shaders is on.
Expected behavior
multiblock should be previewed visually ingame without issues
Screenshots
its a crash situation so no screenshots
System (please complete the following information):
- Modonomicon Version: 1.20.1.-forge-1.46.0
- OS: [e.g. Windows] win10
- Minecraft Version: 1.20.1
- Modpack Link and Version, or list of mods: https://www.curseforge.com/minecraft/modpacks/all-the-mods-9
Additional context
crashlog file
crash-2024-01-08_14.16.54-client.txt
To be honest I am not sure how to fix that because I am not sure what the underlying issue is.
I am not very familiar with rendering, shader mods and optimization mods (embeddium).
Modonomicon multiblocks don't render on their own, they use the vanilla block renderer under the hood, however it may not use the exact settings that MC itself uses in the world.
The issues seems to be the "glyph" blocks which are based on MC vines.
Just to start sorting out what is going on, this only happens in the world preview, in the page it renders fine?
Secondly .. did anyone with render experience look at this? E.g. from embeddium or from the shader maker?
Maybe they can point me in a direction on what I am doing wrong in occultism or modonomicon, because without shaders it works