ModTweaker

ModTweaker

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Relocation of Forestry Executions

Yulife opened this issue ยท 3 comments

commented

I swear to god Jared, I will bug you into infinity if you do not relocate these!

Carpenter:
Original: addRecipe(int packagingTime, ILiquidStack liquid, IItemStack product, IItemStack[] ingredients, IItemStack ingredient)
New: addRecipe(int packagingTime, ILiquidStack liquid, IItemStack[] ingredients, IItemStack ingredient, IItemStack product)

Centrifuge:
Original: addRecipe(IItemStack[] output, int[] chances, int timePerItem, IItemStack itemInput)
New: addRecipe(int timePerItem, IItemStack itemInput, int[] chances, IItemStack[] output)

Fermenter:
Original: addRecipe(IItemStack resource, int fermentationValue, float modifier, ILiquidStack output, ILiquidStack liquid)
New: addRecipe(IItemStack resource, ILiquidStack liquid, int fermentationValue, float modifier, ILiquidStack output)

Thermionic Fabricator:
Original: addSmelting(IItemStack itemInput, int fluidOutput, int meltingPoint)
New: addSmelting(IItemStack itemInput, int meltingPoint, int fluidOutput)

commented

Actually the form (Output, Input1, Inout2, ...) is more similar to the original Minetweaker recipe functions.

commented

@Voidi When it comes to inap, just do what he says >.>

commented

:D