ModTweaker

ModTweaker

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[Suggestion] Add support for Fuzzy Wildcard for Thermal Expansion

Tsyklop opened this issue ยท 20 comments

commented

Added to this Pulverizer recipe: Iron helmet -> iron ingots. But faced with such a problem that the helmet can be a bit used and the Pulverizer will not crush it. Get: id: Metadata = 306: 2, for example.

In the script, I did so: <minecraft: iron_helmet: *>. But nothing has changed.

commented

No you did not. this has NOTHING at all to do with TE developers, we told you that.

commented

@jaredlll08 Oops. I just do not understand that this is your question. excuse me

commented

I told you it before. ๐Ÿ˜

commented

@Yulife Oh well. But what I need it's not working. If the item is damaged it does not lay down in the machine, only if the damage from the register. For example so: <minecraft: iron_helmet: 15>

commented

isn't there a method you can call to tell something to not care what damage/metadata value an item has?

http://minetweaker3.powerofbytes.com/wiki/Tutorial:Basic_Recipes#Subitems_and_damage_values

Like that, would the anyDamage() method work? In your example, it'd be:

Pulverizer.addRecipe(5000, <minecraft:iron_helmet>.anyDamage(),
    <minecraft:iron_ingot> * 2, <ThermalFoundation:material>, 10);
commented

I think that was his first attempt, but I may be wrong.

Edit: yeah, here:

I tried to write this: minecraft:iron_helmet:* But I still can not put a damaged helmet ..

commented
commented

And that same thing happens when you try to do <minecraft:iron_helmet>.anyDamage() instead?

commented

@UndeadZeratul And so I have to indicate the error:
2015-09-17_22 05 12

commented

@UndeadZeratul I try, but dont work...

commented

Did you use the wildcard metadata?

On Thursday, September 17, 2015, Tsyklop [email protected] wrote:

@UndeadZeratul https://github.com/UndeadZeratul I try, but dont work...

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Reply to this email directly or view it on GitHub
#243 (comment)
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commented

There are news?

commented

To match a item with all Metadata you have to use '_'.
For example: <minecraft:iron_helmet:_>

commented

You no longer use ID's in Minetweaker 1.7.10. Please use the unlocalized names by using /mt hand on the item if you are holding it.

commented

@Voidi I write this:
Pulverizer.addRecipe(5000, <minecraft:iron_helmet>, <minecraft:iron_ingot> * 2, <ThermalFoundation:material>, 10);

But if I try to put the damaged helmet put in the Pulverizer it does not rely ...

I tried to write this: <minecraft:iron_helmet:*> But I still can not put a damaged helmet ..

<minecraft:iron_helmet:2> working.But it's a lot of time to register ..

@Yulife I wrote as needed, the example above ..

commented

It sounded like you used IDs in the in the script. Seems like wildcard support is not there for TE machines at the moment.

commented

@Yulife I turn to developers. Can do.

commented

No, the support for wildcard may be in TE just not in Modtweaker.

commented

@Yulife I got what you mean. I wrote developers TE

commented

Closed due MC1.7.10 end of life.