[Suggestion] Add support for Fuzzy Wildcard for Thermal Expansion
Tsyklop opened this issue ยท 20 comments
Added to this Pulverizer recipe: Iron helmet -> iron ingots. But faced with such a problem that the helmet can be a bit used and the Pulverizer will not crush it. Get: id: Metadata = 306: 2, for example.
In the script, I did so: <minecraft: iron_helmet: *>. But nothing has changed.
No you did not. this has NOTHING at all to do with TE developers, we told you that.
@jaredlll08 Oops. I just do not understand that this is your question. excuse me
@Yulife Oh well. But what I need it's not working. If the item is damaged it does not lay down in the machine, only if the damage from the register. For example so: <minecraft: iron_helmet: 15>
isn't there a method you can call to tell something to not care what damage/metadata value an item has?
http://minetweaker3.powerofbytes.com/wiki/Tutorial:Basic_Recipes#Subitems_and_damage_values
Like that, would the anyDamage() method work? In your example, it'd be:
Pulverizer.addRecipe(5000, <minecraft:iron_helmet>.anyDamage(),
<minecraft:iron_ingot> * 2, <ThermalFoundation:material>, 10);
I think that was his first attempt, but I may be wrong.
Edit: yeah, here:
I tried to write this: minecraft:iron_helmet:* But I still can not put a damaged helmet ..
Look. What I mean https://youtu.be/jasclkH0dOE
And that same thing happens when you try to do <minecraft:iron_helmet>.anyDamage()
instead?
@UndeadZeratul And so I have to indicate the error:
@UndeadZeratul I try, but dont work...
Did you use the wildcard metadata?
On Thursday, September 17, 2015, Tsyklop [email protected] wrote:
@UndeadZeratul https://github.com/UndeadZeratul I try, but dont work...
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#243 (comment)
.
To match a item with all Metadata you have to use '_'.
For example: <minecraft:iron_helmet:_>
You no longer use ID's in Minetweaker 1.7.10. Please use the unlocalized names by using /mt hand on the item if you are holding it.
@Voidi I write this:
Pulverizer.addRecipe(5000, <minecraft:iron_helmet>, <minecraft:iron_ingot> * 2, <ThermalFoundation:material>, 10);
But if I try to put the damaged helmet put in the Pulverizer it does not rely ...
I tried to write this: <minecraft:iron_helmet:*>
But I still can not put a damaged helmet ..
<minecraft:iron_helmet:2>
working.But it's a lot of time to register ..
@Yulife I wrote as needed, the example above ..
It sounded like you used IDs in the in the script. Seems like wildcard support is not there for TE machines at the moment.
@Yulife I turn to developers. Can do.
@Yulife I got what you mean. I wrote developers TE