ModTweaker

ModTweaker

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Can't Remove/Change Extra Utilities 2 Generators

royalcw opened this issue · 2 comments

commented

I'm using the command: recipes.removeShaped(extrautils2:Machine);
In craftTweaker, all the generators have the same name with no extra defining number for each one. Is there a way to remove or change specific generator recipes?

Since I'm building a progression pack and RF/EU power doesn't take effect until the 3rd age (Industrial Age), I need to either make a recipe adjustment to prevent people from making these until that time or remove these generators all together.

commented
commented

You are amazing Jared. Provides extrautils2:Machine.withTag([Type: "extrautils2:generator"])
This is the details I needed. Very similiar to the method of using Tinker's Construct it seems.