Can't Remove/Change Extra Utilities 2 Generators
royalcw opened this issue · 2 comments
I'm using the command: recipes.removeShaped(extrautils2:Machine);
In craftTweaker, all the generators have the same name with no extra defining number for each one. Is there a way to remove or change specific generator recipes?
Since I'm building a progression pack and RF/EU power doesn't take effect until the 3rd age (Industrial Age), I need to either make a recipe adjustment to prevent people from making these until that time or remove these generators all together.
Use /mt hand on them.
…On Dec 6, 2016 1:35 AM, "royalcw" ***@***.***> wrote:
I'm using the command: recipes.removeShaped(extrautils2:Machine);
In craftTweaker, all the generators have the same name with no extra
defining number for each one. Is there a way to remove or change specific
generator recipes?
Since I'm building a progression pack and RF/EU power doesn't take effect
until the 3rd age (Industrial Age), I need to either make a recipe
adjustment to prevent people from making these until that time or remove
these generators all together.
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